This is the 40 by 30 tile test from the layout master. PixelLab made Devon's sprite from his model sheet. The ground, buildings, zombie, and jet ski are placeholders. Hold the phone sideways.
Walk the dock and boardwalk, then use the stairs to the yard.
Enter the house by the door on the front deck. The door takes a moment to open, and the roof fades.
Walk near a building to see its name at the top of the screen.
Swim, then use Melee and Shoot. Both work in the water. Swimming halves gun range.
Change the tide, then climb a ladder or drop to the mud.
Four Walkers wait in the yard, garden, and street. One sleeps. Keep the stick inside its inner ring to sneak, so they do not hear your steps. Use Melee on a sleeping Walker, or from behind on an awake one.
An awake Walker sees only the way it faces, and it looks around. Its body shows which way it faces. Walls, the closed door, and buildings block its sight.
A yellow ? means a Walker heard or glimpsed something and goes to look. A red ! means it saw you and chases, and its groan sends nearby Walkers to look. Break its line of sight to make it search, then give up.
Board the jet ski at the south ladder and check the wider view. Use Slip off to drop into the water, then swim back and board again.
Tap the Gun button at the top to switch the shot sound: Silenced, Pistol, AR, and Rifle. Melee has a swing sound.
Swim to the SUP west of the jet ski. Board it from the water. You can use Melee and Shoot from the SUP.
Checking the map.
Computer keys: arrows or WASD move, hold Shift to sneak, Space shoots, F uses Melee, E uses Action, T changes the tide, G switches the gun sound.